Gunreal se fait patcher en version 1.0. Truc cool : il y'a un auto-updater dans le jeu. Donc il suffit de le lancer la bêta et elle se mettra à jour toute seule.
Une bonne liste de changements : les bots seront sensiblement plus intelligents (ils ne se bloquent plus et utilisent plus les apports de Gunreal), pas mal de modifications au niveau des armes, on peut à présent désactiver le gore (!!)... Pour la liste complète du changelog, c'est dans la suite de la news. Lire la suite >> L'autoupdater est dans GunrealSystemGunrealBetaUpdater.exe Changelog AI - Bots no longer get stuck in most cases. - Bot aim is no longer perfect (restored normal functionality - it was on a debug mode before). - Bots crouch to get under things, if needed. - Bots no longer run back and forth to terminals while trying to complete team objectives. - Bots no longer get stuck on ledges. - Fixed bots' ability to select Special Abilities. - Bots should use the Invulnerability Shield more (not perfect yet). - First person bot spectating uses camera smoothing. - Bots know how to use the Melee Piston now.
Weapons - The crosshair changes size smoothly (not finished yet). - Left and center-handed weapons re-enabled. - Tons of new sound effects for the Combat Glove (all types). - New Grenade explosion. - Plasma balls don't get stuck online anymore. - Weapon prices tweaked (not final). - Sniper Cannon accuracy reduced (aim shouldn't be perfect when your aiming reticle is still enlarged). - Plasma mines no longer detonate instantly when placed at your feet. - Destroyer ammo adjusted. Alt-fire drains ammo now. - Destroyer beam does more damage to nodes. - Pistol alt-fire is less accurate now. - Fixed kills being reported as suicide when they are not. - Landmines are now team-colored. - Melee Piston no longer insta-kills. - Swapping weapons now drops as many weapons as needed to pick up the new one. - Shells and tracers no longer come out of thin air, in random places around maps. Menu - Credits music no longer plays at insanely high pitch (still placeholder though). - Setting gore to None works now ...if you must. - Gametype list now hides untested/incompatible gametypes. You can show all by unchecking the checkbox. - Money donation screen updates quickly and works online. - Shopping in Assault works now.
Other - Projectors heavily optimized (huge framerate boost for High-Detail players). - Gunreal uses its own save-games for campaign mode. - Money Pickups shouldn't get stuck in tight corners as much. - Money Boost is now only available when you're under $2,000. - The Invul-Shield isn't as loud, and gives off a bright light now. - Rank sounds are more hearable. ...and more (various things that don't directly affect gameplay).
La version 1.4 de Fistful of Frags est sortie aujourd'hui. L'équipe distribue une vidéo : des musiques kitch, des chapeaux volants et surtout une présentation des différents modes de jeux. Plus d'infos dans la suite de la news.
On peut noter l'ajout d'un medic particulier : le Whiskey Man, qui peut au bout d'un moment saoûler, au premier sens du terme. Pour le reste, la version 1.4 contient des corrections de bugs, comme d'habitude, les deux nouvelles maps qui étaient annoncées, nouvelles musiques et nouveaux sons. Pour de plus amples informations je vous laisse aller lire le changelog complet.